Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Friday, October 8, 2010

The match of a lifetime...

Mirror Match!
This Sunday, presuming my now fevered wife (as in, she has a 38.7 degree C temp) gets better, I will be playing a match against my dead friend, and whipping-boy co-worker Wonna. You can see the results of our last bout... here.

Basically, with this one-of-chance to get to the LFGC (club) I suggest to Wonna that instead of me trouncing his Guard again, we might swap armies and see if we can each teach the other some tactics, and generally try something different.

Now before I go any further... I hate Guard. So boring to play against. Worse than Green Tide. At least as a Green Tide player you get to make algae jokes.

This post is both a helper post for me for later, when I do my Battle Report, and a warning to Kirbs that its gunna go up on 3++ as well.

Sunday, September 5, 2010

Battle Report: 1750 Orks vs Tau

So, I have gone in for a rematch against BohicaBob at 1750. He decide to bring a full-foot Tau army (which wont win any hardcore prizes) that he is trying out, and I have modified by QM3 list to fix some deficiancies I had found.

Bob's List:

ShadowSun
Shas El
2 x 3 Suits (missile/melta set, missile flamer set)
3 stealth suits
2x 12 firewarriors - one with EMP nades
Kroot (14+6 hounds I think)
8 Vespid
2x2 broadsides. 1 set with SMS, 1 with plasma

My List:

HQ
Big Mek, KFF, Cybork Body.
Warboss, Bike, Attack Squig, PK, Bosspole, Cybork Body

Elite
7 Lootas

Troops
5 Nob Bikers + Painboy. 2 PK, 2 Big Choppa, Waaagh Banner, Bosspole
20 Boys, PK Bosspole
20 Boys, PK Bosspole
Dread, 2 RL

Fast Attack
2 Deffkoptas, RL
2 Deffkoptas, RL

Heavy
Dread, 2 RL

3 Kans with Grotzookas
3 Kans with Grotzookas
Basically, the photos all turned out POT but we worked on trying a Centurion game.
Win condition:
Table Quarters
KP (5x5 Stelek style)
Objectives
VP

Spearhead Deployment.

I chose his both his broadsides, Kroot, Vespid and the Flamer Suits
He chose the Troops Dread, All the Kans, and the Deffkoptas.

I won first turn. Deployed.
He decided to full-reserve his army.

I scouted my Deffcoptas 24 inches.

First Turn Orks
I pushed up as fast as I could.
First Turn Tau
He changed the turn counter from 1 to 2.

Second Turn Orks
I line about half his board edge to force his army to come on closer to the bulk of my force. I know he can jump-pack over me, but his broadsides and kroot (2 of the KP's), cant.
I bring the rest of my army towards the open flank.

Second Turn Tau
Yay! Things happen!
On come some suits (MP/Melta), walking firewarriors, and the Shas el.

Much shooting later, including point blank shots into the Deffcoptas..
Nothing happens. The Shas el even charges and nothing happens.

Third Turn Orks
The nob bikers lose the warboss who goes off to help out killing the shas el (who turns out to have FNP) and creams him in CC. The rest move along the board edge and shoot the firewarriors. The Lootas shoot the suits, as does the Dread and the Kans. The Suits run away from shooting and off the board.
Third Turn Tau
On comes shadowsun, the vespid (I think) and stealth suits. Shadowsun charges the Coptas (after failing with shooting) and the Stealth suits try to shoot the warboss, who shrugs off the wounds. The Deffcopta manages to Hit-n-Run. On the other flank, the unthinkable happens.
Firewarriors.
Charge.
A dreadnought.
Vespid killed off the other squad of Deffkoptas.


I killed one, and they stayed.

Fourth Turn Orks
I kept on moving up. The warboss charged shadowsun and the koptas into the stealth suits. Orks win, and consolidate.
I load the Vespid full of Grotzookas. 26 hits, 21 wounds. No more vespid.
Nob bikers shoot a little more and dont do much as they roll up and down the board edge.

Fourth Turn Tau
Warboss eats a railhead bolt and rolls over.
Dread eats an EMP grenade and ends up killing (by exploding and attacks) all but 1 firewarrior.
Kroot outflank and shoot at the boyz a bit and kill a few.
Move Tau stuff comes on and cant shoot anything

Fifth Turn Orks
Kept pushing up to the Tau line.
Kans charged the Broadsides and they strategically (at the Tau players bidding) killed the broadsides.
Nobs went back for some firewarriors behind them. Shot a little and did SFA.
Fifth Turn Tau
Orks have a conversation with some firebreathing Crisis Suits and lose.
Broadsides cant kill Kans at point blank range.
Firewarriors cant hurt Nob Bikers.
Crisis Suits charge the Orks they flamed and all die. The suits that is. I rolled a crapload of dice and most were 5's or 6's.

Sixth Turn Orks
I cleared the board.
Tabling.

Jobs done.

Rolled for Turn Seven on a 4+... 2
This was to get all the bonus points.

Table Quarters: 4/0
KP: 5/3
Objectives: 2/0
VP: 1750 / 705

Thoughts: Stelek's 5x5 make knowledge of the gaming environment and the enemie's army much more important.

 

Saturday, July 31, 2010

QM3 Trials Part 3 - Orks vs Imperial Guard (Wonna)


Game 3 - would my luck turn or would the Orks be the whipping-boys of QM3 (and hell, everywhere else).

So starting this game, Wonna brings :
2 Russes (not as a squadron)
Manticore
CCS with lascannon & Master of the Fleet
5 infantry platoons in Chimeras
Valk + Melta Vets
Blog squad with Commisar (and missile launchers, and 2 power weapons)
And god knows what I have forgotten.

So we roll for mission:
Pitched Battle
and ... and ... and ...
Crap. Annihilation

Sigh!

Oh well. Roll for deployment and Wonna goes first.

Deployment

He sets up his static line on his left, and his flanking line on the right. The middle Chimera has a CCS with 4 Flamer guys in it. *weeps*

I don't reserve anything and just try to fit my army on the board, focusing my heavy stuff against his static side.


Turn 1
After scouting the Valk (and me not getting the initiative) Wonna plays the "kill da Ork" game... and wins.



Manticore - 3 shots. You will note the large hole in my horde! 11 from one squad, 4 from the other (or something similar.
Russ into a Dread, BANG, thankfully the only nearby targets were Kans which laughed it off.
Both missile pods on the Valk hit, and kill some more boyz. His Vets, however, roll 4 MG hits < 6 inches and only land one!. Pen. Immobilised!
Phew. At least I have a chance with the Wagon now.

The Chimera horde rolls up and smokes. This was his mistake, and something I pointed out at the end of the game : don't go to Orks. Use your range and mobility and I wouldn't have ever caught you.


I decide to be creative and use tactics... and rush mindlessly at his lines.
A dread finally kills something (took 3 games!) and put 13 HF wounds on a vet squad, which quickly evaporated. Then I roll up, err, sit still, with the Wagon, light up the Valk with Missiles and bang, wrecked!
ORK SHOOTING PREVAILS!
Repair roll: 3. Crap. Need to buy that mek a new wrench or something.

One last important highlight, through sneaky manouvering I managed to stun and shake the CCS Chimera, delaying the flamers for a turn!


Turn 2
Here comes the cavalry.

Wonna pushes the Chimeras that he can into my lines, and plays the Heavy Flamer game, which, inevitably, I lose. He almost breaks a squad, but I survive. He pings a Kan, or at least stuns it, and doesn't do much more than that.


Time for some revenge, served the best way: Green.

Charge into 3 Chimeras, wreck one, stun the hell out of another two and rip the flamer off them. Excellent!


The rest of the army pushes up. Kans level one CCS with Grotzookas, and the Nobs prepare to charge only to see their target (the CCS) disappear in a red mist.

Turn 3
The tide turns for me, in Wonna's shooting phase.

He rolls up the CCS Flamer squad, and toasts the blue squad after pulling a shaken chimera out of the way.
RIP Blue.

He notices Red are nicely clumped up for a Manticore blast, rolls a 6 - 3 shots. Scatter. Straight onto his own guys.
Blast 1: 9 Die.
Blast 2: scatters safely.
Blast 3: Direct hit on the CCS's chimera. Pen. Weapon Destroyed. "The attacker chooses" and picks the Multi-Laser.
The other Chimera lays some shots into White Squad taking them below fearless.

I move up, shoot 1 squad of Kan's grotzookas into the blog squad (it has eaten some shots over the last turn or 2, and now looks like this:)
6 S6 AP5 small blasts later (from one squad)
30 hits.
25 wounds.

Need I say more?

I pull back White squad to get my FC again and wreck the chimera.

Nobs eat a Russ in CC and end up nice and clumped for ....

Turn 4

Err, cough.

The remaining Russ brought the Nob Squad a present in the form of a battlecannon. Out of all the S8 wounds, I didnt make a save or FNP (on the Warboss) and the Heavy Bolters left 1 wound on 1 Nob.
He was then charged, and didn't survive. Commisar 1, Warboss 0.



In my Turn 4, I ate the CCS's Chimera with my Red Squad, it exploded and killed the contents.
I shot the Manticore with my Kans, ripped off both the HF and the missile rack (though empty).


At that point, we called the game as over, it was 11:00pm and the rest would have been me cleaning up his forces and going for the wipeout - relevant in a tourney, not relevant in a training match.



Result: Victory
Me: Lost 4 KP (dread, Blue squad, Warboss, Nob Squad)
Wonna: Lost 11-12 KP (CCS x 2, Chimera x 4, Russ, Valk, Vets, Platoon x 2/3).

Afterthoughts:
This is what the army is capable of if you don't manage to stop it or outrun it. Yay!

QM3 Tryouts Part 2 - SneakyDan's Tau


So this game was going to go one of 2 ways:
1. Hit his lines and he folds.
2. Shooting fish in a barrel.

See above pic for results spoiler :/

So, we roll for the game, and its Table Quarters, Annihilation.
Yay :(

So, knowing whats coming, I give Dan first turn so that I can react to his deployment.

The greater good would be proud. Lines and lines of ablative crap.

I reserve all my infantry and give him the Walkers and Wagon to shoot at.


So, I fail to stealinate the iniative.
Turn 1
Dan moves a little, and lights me up.


Wagon, Immobilised.
1 Kan from yellow squad, dead. 1 dread, dead.


I suprisingly, move up and run. Also fail the repair on the Wagon.

Turn 2


Dan brings the pirahnas out, stuns the wagon, blows up another Kan.



I ... push up. Shoot a single Grotzooka which does SFA and fluff my repair roll on the Wagon.

I also manage to bring on 2 boys squads. with a lucky Run and Waaagh roll I charge into a railhead, ripping off the railgun.

Turn 3



The other railhead does this. 16 hits. 14 wounds. Failed 4 cover saves.
Win.
More turkey shooting and manouvering from Dans and killing of my walkers (forgot to take shots).
In CC the railhead gets stunned (or something similar)

I brought on the rest of the reserves and continued to CC the Railhead... and its got no weapons, cant shoot, cant move, and immobilized.
My kingdom for a destroyed result!



 Turn 4

 Dan tries a new tactic ... Shooting.

He manages to PIN the squad in CC with the Railhead meaning it keeps on surviving!

I try a new tactic. OK, no I dont. I do CC and thats about it.
I get the Nob Squad into the RailHead, blow it up and wipe the rest of my Red squad out (well, break it and it runs with 1 model left). Figures.


Killed a Pirahna in shooting.
Finally fixed the Wagon too.... and then ...

Turn 5

BANG!.
No more Wagon.
He pulled back, shot me some more. We rolled for end of game before my turn (as without that roll I wouldnt bother moving) and Dan rolled a 1.


GG.


SneakyDan: 6-7KP (Walkers and 1 squad of boys and the Wagon)
Me: 1 KP (Railhead)

Result: Spanking.

Tuesday, July 27, 2010

QM3 List vs BohicaBob's Nids

Play nice ...

I managed to get in a run against Rob's Nids list and am going to a write me up a "where I failed" battlereport.

So my list was:
6 Kans, Grotzookas
2 Dreads, Skorchas
6 Nobs with BigChoppas, Painboy, 5++
Warboss PK 5++
Big Mek KFF
Battlewagon, 4 RL, Kannon
4x 20 boys with PK Nob
::: almost 100 models
His List was:

Flyrant
Tervagon
Termagaunts x 20-30
Choppy Fex
Shooty Fex
T-Fex
9 spore mines
Deathleaper
5 super-stealers.
::: 40-45 models
So, here we go:

We roll for mission:
Std deployment, Annihilation.
He gives me first turn. He then sticks 9 spore mines in my deployment zone and leaves it at that.
My Deployment:

He then does the smart thing and refuses Flank
 

And thats game. No way to come back from this. Lets see how I go?


So overview of what happened. I push my forces up and flamer/run over all the spore mines. I take 1 casualty (they are Orks, I have to lose 1).


He then basically did the same. He shot into my closest squad of Kans and blew 2 up, Immobilized and ripped the gun off the other.




Then i rushed Red squad forward, Waaagh's (fatal mistake) and charged the shooty fex.


Due to distances I couldnt bring the whole squads attacks to bear and took 2 wounds off it. I lose like 6 boys to fearless wounds.
The nearby choppy fex charges in to join, I kill the shooty fex with normal attacks and the PK which now isnt in B2B with anything sits there like a goose. Failed leadership, caught and destroyed. Crap.

Around here, the Stealers popped up, charged a squad and got backhanded into the undergrowth on the other flank.





Rob swaps sides with the Tyrant and the Choppy fex and runs the fex along his long board edge and the flyrant into my deployment zone.

The flyrant charges into my Nobs, after the whole army shot at them. Then with a shot of the "you are now WS/BS1" power, it proceeds to eat my squad, breaks, and destorys them. Crap.


Aftermath of this looks like above. "Flank, what flank?"

Yellow Squad pushed towards the Flyrant to try and tarpit it, and a Dread followed blindly.

\ The Wagon is destroyed in CC but the Big Mek survives.


 I move the Mek to join with the boys squad, and then use that to leap-frog into combat with the Fex.The dread crosses over into the gaunts, charges, and get surrounded safely for the rest of the game.


From there, the back flank turned into a mexican standoff with me trying to bring the weight of forces together to charge and him waiting.

Game ends at turn 5.

BohicaBob: 6-7 (ish) KP (Warboss, 2 squads of Kans, Nobs, Wagon, Boys squad, Dreadnaught (see title pic)
Me: 3 Shooty Fex, Stealers, something else I cant remember.

Overall, good game. I could have used that Waaagh move 5 times over and wish I hadnt have wasted it so early. Also, in the Orky heat of the battle I forgot to shoot and run on the 2nd turn, costing my dearly.