Tuesday, October 12, 2010

Marine ideas again, and a steaming pile of crap ensues.

I just cant leave bad enough alone.

Looking once again at my Marines, and how to make them function at 1750. I really want to crack this :)
I have a distinct lack of viable vehicles for a true mech marines list, and at this junction in my life I cannot be fuc.. err, bothered in fixing all the rhinos to be Razorbacks, and I cannot afford to do a Bloodhammer list like I would like.

Where does this leave me? Crapsville.
Well, no actually, Ebay. See I went for a wander today and found a place I can get 15 AoBR terminators for the princely sum of, get this, $45 AUD + postage. While I was cruising around that person's site, I noticed that they had full scout squads in 4 separate bits piles for $1 per bits pack. Hopefully I pick all of these up, which will let me look at starting my 1st and 10th list, with some scratchbuilt Speeder Storms later on.

Until then, lists ahoy!


Codex Space Marines.
SM Foot Spam
Librarian

10 Terminators, Dual Cyclone Missile Launcher
10 Terminators, Dual Cyclone Missile Launcher


Tactical Marines, Flamer, Heavy Bolter (freebies)
Tactical Marines, Flamer Multi-Melta
5 Shotgun Scouts, Meltabomb
5 Shotgun Scouts, Meltabomb

10 Devastators, 4 Missile Launchers

So that is, 20 2+, 31 3+, 10 4+
Total, 61 bodies.

Let's see what I can squeeze in with the BA codex, and try and wrap some FNP around things
BA Foot Spam
Librarian
10 Terminators, Dual Cyclone Missile Launcher
10 Terminators, Dual Cyclone Missile Launcher
2 Priests

Tactical Marines, Flamer, Heavy Bolter (or other freebie)
Tactical Marines, Flamer Multi-Melta

5 Shotgun Scouts, Meltabomb
5 Shotgun Scouts, Meltabomb

5 Devastators, 4 Missile Launchers

So that is, 20 2+, 28 3+, 10 4+

Total, 58 bodies, many with FNP.
We lose 3 bodies for 2 FNP bubbles.
Interesting concept.

Let's compare data.

SM:
12 Missiles at up to 6 targets

BA:
12 Missiles at up to 5 Targets.

Hmm, does that flexibility make up for the lack of FNP (and vice versa).
More importantly, what are we lacking here? Mobility.
The brutal truth is that any vehicles you bolt into these lists wont last past turn 1, drawing ALL A-T fire, and I own no jumpers to make the BA squads Jumpers (god I wish I did!)
Then I would drop a Scout squad and the Tacticals for 2x10 Jumpers with Dual-Melta.
Considerations, considerations.

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