Tuesday, August 31, 2010

Centurion - The week that is/was.

Oh my, what a week!

It has gone from the CQ 40k Open, to Centurion, and now, looking down the barrel of an actual event!

Kirby has come out and said that he will be spamming Centurion all over the place and that now I have to try and keep up! Gah!
How do I configure that auto-emailer thing that tells you when your name has been mentioned somewhere in the interblogs? Nevermind. too hard.

Lets just go over things here as an idea of what craziness is coming down the pipeline for attendees so people in my life can understand why my brain is leaking out my ears.

24th August: Name Decided. FAIL.
25th August: Name Decided, again.
Kirby posts up about my KP conundrum http://kirbysblog-ic.blogspot.com/2010/08/australian-nova-tournament-by-fester.html
26th August: All images done for websites/blogs/etc
27th August: Player Information Pack Created
28th August: Missions outlined.
Posts go up on RSGA (local Rocky forum) http://rsga.forumup.com.au/viewtopic.php?t=416
... and Wargamer AU http://www.wargamerau.com/forum/index.php?showtopic=101539
Alpha Hobbies come on board as sponsor
29th August: nothing much was posted by me ... but more Alpha Hobbies stuff happened behind the scenes
30th August: Kirby started advertising for me. http://kirbysblog-ic.blogspot.com/2010/08/centurion-australia-nova-tournament.html
Stelek posted about Centurion a little too. http://www.yesthetruthhurts.com/2010/08/tournament-thoughts.html
Some yet to be named new blog-roll people asked if they could help out somehow
31st August: First head count of interested parties - http://www.wargamerau.com/forum/index.php?showtopic=101749
I nearly died.
Also, should hopefully win the competition @ http://agentlemansones.blogspot.com/ for his banner (dreaming, I know) which will be the first prize for the event! Yay! If any other winners want to donate to the cause let me know =D

I seriously had my doubts about this event getting off the ground... now it looks like it might just do that and be a success!

Thanks to those that tirelessly blogged away to get me interest. Thanks to Wonna and Tom for listening to me ramble on at work. Its bloody hard not to when you get 15 emails a day about related topics.

I hope to have some more info this week and some finalised missions stuff.

Once I finally work out what I need to do next, you will see some more action. If silence prevails, I have had one of the following happen:
1. Hit by bus, truck, or wife.
2. Head explodes
3. Finally managed to not wake up at 2am, change a nappy, and check the blogs before I go back to sleep.

Anyway, rambling over.
If all goes well, bank details should be up for pre-pre-pre payments shortly which will mean I can get started on the grab bags.

Saturday, August 28, 2010


I have today, while at work waiting for a server to reboot (I work in IT), read over the NOVA Open Missions and started to work out how I intend to implement the missions.

I have had some help from a potential attendee, Kirby from 3++ is the New Black (http://kirbysblog-ic.blogspot.com/2010/08/australian-nova-tournament-by-fester.html).

I have decided to implement a 4 stage decision process for the games. The final decider will always be 4th Ed Victory Points. All models that do not count for KP's (Lone Wolves, Spore Mines, etc) will count for VPs in this regard.

Overrun their position!
Table Quarters.
If you have more VP's in a table quarter than your opponent, then you contol the Table Quarter

Capture their leaders
As per NOVA Open (too lazy to re-type it here)

Kill them to a man!
Victory Points

Thin the ranks
[options to decide from below]
- KPs as per the Rulebook.
- Stelek's 5 x 5 option
- another option ?

I want to discuss this point further with some of the internet peoples, mvbrandt, Stelek, Kirby, and the local TO's and players in the region who this will effect the most. I am leaning towards doing standard KP's and just using the information I gather to report back to the "parent event" (NOVA Open) and to grow in future years.

Mission 1: [name tba]
Primary: Overrun their position!
Secondary: Capture their leaders
Tertiary: Thin the Ranks
Final: Kill them to a man!

Mission 2: [name tba]
Primary: Capture their leaders
Secondary: Thin the ranks
Tertiary: Overrun their position!
Final: Kill them to a man!

Mission 3: [name tba]
Primary: Thin the ranks
Secondary: Overrun their position!
Tertiary: Capture their leaders
Final: Kill them to a man

32 players
Day 1: 3 games.
Day 2 will be a mirror of these missions, rolled for randomly
Game 1: 1-2, mission 1, 3-4 mission 2, 5-6, mission 3.
Game 2: 1-3 remaning mission 1/2, 4-6 remaining mission 2/2

33-64 players
Day 1: 4 games
Game 1-3, Mission 1-3
Game 4: 1-2, mission 1, 3-4 mission 2, 5-6, mission 3.

Day 2:
Game 1: 1-3 remaning mission 1/2, 4-6 remaining mission 2/2
Game 2: Remaining mission

Friday, August 27, 2010

Centurion - Basic Player Information

The time has come to lay out the event and what is currently planned.
This is liable to change based on unforeseen circumstances.

CENTURION is Central Queensland's, and probably both Queensland and Australia's first dedicated no-comp tournament. This event will rank players on games won and lost, not battle points achieved. Winners play winners, until only one undefeated player remains. This person is the CENTURION. The CENTURION is the undisputed winner of the tournament, and takes the honour of being the undefeated player of the event. Defeated players are not relegated to obscurity however, as explained below.

The event is split into 2 days, and 3 separate tournaments.

Day 0
Provided that we are able to get interest, Friday Night will be the Str10 Challenge, whereby challenges can be levelled at the (hopefully) attending e-celebrities so that you are able to have a crack at their game play.

Day 1 is the Proving Grounds. In order to compete in the CENTURION itself, players must remain undefeated on Day 1. Only the undefeated players go through to the CENTURION. The first day will have 3 or 4 games, depending on player numbers.

Day 2 splits into 2 separate events. The CENTURION, the main event, pits the undefeated players from Day 1 against each other until, battered, bruised and bloodied, only one competitor stands victorious.
For those unlucky enough not to proceed into the CENTURION, there will, be a Combat Patrol Tournament running on the second day, which follows the same rules of Day 1, but with a 400 point limit. If this event does not interest you, tables will be available for pick up games, Apocalypse, or anything else that tickles your fancy. You can also watch the CENTURION unfold with the remaining contestants.

The tournament will have 64 spots available for players. Your place can be secured by contacting retsef@gmail.com and submitting payment by the 30th January 2011. You will also need to submit a 1750 pt list (and no more!) by this date to the same address. This will give the TO's time to check your lists. and perform the other menial tasks that the administratum must perform.

Overview in short hand:

Game Size: 1750 points

Date: 5th and 6th March, 2011

Where: YWCA Hall, Rockhampton, QLD (off Robinson Street)

Entry Fee: $50 per person, includes lunch on both days, and standard dice provided for the event and for players to keep (36 x 12mm dice each)

Places available: 64.

Prizes Available:
  • CENTURION (Trophy, Prize) = undefeated across both days
  • 2nd Place (Trophy, Prize) = lost to the Tournament Winner in the final
  • 3rd Place (Trophy, Prize) = winner of the 3rd/4th placed game
  • All Rounder (Trophy, Prize) = 33% Battle Points, 33% Sports, 33% Painting
  • Standard Bearer (Trophy, Prize) = Best Painted Mini as voted by the TO’s
  • Trojan Horse (Trophy, Prize) = Best Converted Miniature as voted by the TO’s
  • Spit and Polish (Trophy, Prize) = Best Overall Army as voted by Players
  • All players that are unbeaten on Day 1 will receive a trophy.
  • Steward of the Horses (Prize) = Combat Patrol Tournament winner
  • A large number of lucky draw prizes will be available to losing players across the weekend. The more you lose, the more likely you are to win something! (No player will win more than one prize).

Requirements for players: All armies must be painted to a 3 colour minimum. Any armies that are not cannot proceed to Day 2's CENTURION event, regardless of victory. Unpainted armies will be allowed at the tournament, as not player should be excluded from playing based on this requirement.
"A warrior must go to battle with clean armor and weapons. To not do so is inviting disaster."

Sponsorship: We currently are not sponsored by any companies. If you would like to sponsor us, or provide subsidized prize support, or just remark on my roguish good looks, please don't hesitate to contact me at retsef@gmail.com

We are however, sponsored by 3++ is the new black who is doing some friendly advertising for us!
If you have a blog or site and are advertising for us, please let me know and I will add you to the Sponsorship lists!

Thursday, August 26, 2010

CENTURION - propaganda begins...

With the name decision finalised, we are able to begin moving onto other important facets of the tournament.

Firstly: Logos and banners.

Anyone who would like to help promote this tournament is requested to do one of the following:
1. Select your prefered image from the pile below and link back to fester40k.blogspot.com
2. Pop me an email with the specific wording you would like on your banner/image ... I will build it, and link back to fester40k.blogspot.com

Right, the important things out of the road ... the banners themselves!

What does everyone think of the images / theme / layout ?

Now to start on the paperwork :)

Wednesday, August 25, 2010

Name Decision Overridden~!

I have been over-ruled by the other TO's.

My name sucks (well, is bland!)

The final name change, and now set in stone is ....


No "Open", no, "Con", no nothing. Just the 1 leading the 100 (well, 80, apparently).

Now I am off to earn a crust, and then start the player packs.

Kirby, spam at will

Tuesday, August 24, 2010

Decision Made ....

After much deliberation and attempting to come up with a witty name with some kind of background and meaning ....
I gave in.

I present, the CQ 40k Open.

I think, that based on popular demand, the winners of the 1st day will progress to The Cheddar Invitational.

From this point, all other players could either continue on in the Open and play it to its resolution (and then gain 1st/2nd/3rd in the soft scores environment) OR we can run the Combat Patrol option.

This is still up for consideration.

Oh, and yes, those are my marines. The entire army done in metallics. They are green. After painting 120+ orks you would think that I'd learn my lesson, but no... green marines!

Waiting on rebuttal from the other TO's before going 100% with the name, but so far they haven't been all that much help!

Monday, August 23, 2010

From names... to banners

Right, so I still cant pick a name.
Based, however, on my banner building ability (NONE!), I have whipped it down to 4 options

1. Redneck Rampage.

2. Death Star (personal least favourite!) - you cant see the starfield in the back!

3. The Cheddar Invitational

and 4. Something to do with Crocodiles that I havent worked out yet.
(where we are, is basically the southern most crocs frequent, and suffice to say, you dont swim in the river...

Thoughts? Complaints? Sticks to whack me with?

Oh, and date is a placeholder, but a definite possibility!

Nova Open Ripoff Tournament - What's in a name

Right, so I need a name before I can start advertising this (and writing what will no doubt be, the most tongue in cheek player pack in the history of the game).

After speaking with the TO of CowCon (our local comp tourney), he has suggested that we don't use "con" in the name, as this event wont ever be a "-con".

The suggestion has been to go down the path of an event name like "Winter Warfest" or "blah Open".

So, please, suggestions from my 2 fellow TO's and 2 other followers?!
These are my cerappy ideas :(

- Rocky Rumble
- Rocky Rampage
- CQ Cataclysm
- The Cheddar Open

Oh, I dunno. *brain explodes*

Anyway, brief overview of initial layout.

Points: 1750.
Players: 32 (min) - 64 (max)
Date: Late Feb to Early March (depending on clashes with other events and room hire)
Cost: $50.00 per person.
This includes :
Saturday: Knockout tournament of 3 - 4 Games
Sunday: Finals / Eliminated Bracket Mini-Tournament on Sunday.
Lunch both days
All attendees will get standard dice for use
Prizes for 1st, 2nd, 3rd, All rounder, Best Painted, Best Conversion, Trophies, and a HUGE swag of giveaways. My initial financials indicate that everybody will walk away with a prize of some description!

We are hoping that the Major Prizes will come from Forgeworld!

Thoughts? Is it too much?

Thursday, August 19, 2010

Nova Oz / festerCon / CheeseCon 2011

So now that SneakyDan has let the internet cat out
of the bag ... (YTTH)

I am looking at running a Nova Open (http://www.novaopen.com/) style tourney in Central Qld.

I hope to make it a 40-50 person tourney, with a knock out style on Day 1, and Day 2 having: Tourney Champion, a Combat Patrol Mini-Tourney (400 points) and also a couple of 3v3 Apocolypse Battles.

If I can convince Gladstone TO's, I might even get them to run a Blood Bath match (something of their own creation).

Anyway, this is a placeholder and a warning, competitive 40k is coming to a large basketball hall near you... soon.

Wednesday, August 18, 2010

MSU Orks - or how to be Cheesy without being cheesy (?)

So, blame Stelek. Yes, you heard me, Stelek.

After reading (again and again, thanks also go to Kirby) how shizen Orks are, and how pox I am at playing marines, I have decided it is in the good of all that is holy that I go back to the green horde.
Time to look into ...
*god I can't beleive I am saying this*

This is the cause (from my early YTTH readings..)

I know I did well @ QM3 with my list, and that was partially good Comp Scores, I had, not surprisingly, very large mobility issues. With the majority of my army at any given point moving through cover, the wily Difficult Terrain Roll Gods © were fsking with me in a major way... except when I NEEDED a 6 for my movement, then I consistantly got it... otherwise I averaged 3's, on 2 dice.

Anyway. Listy lists of doom:

Wazdakka Gutzmek @ 180.
Makes Biker Mobs Troops.
Big Mek, Kustom Force Field @ 85

5 Lootas @ 75
5 Lootas @ 75
Long range light A-T. I personally don't like Lootas, but if I am gunna not make friends doing a list, I might as well NOT MAKE FRIENDS :)
Nobz Squad (5 +) Painboy. All have: Cybork Body, Big Choppas. 1 with Waaagh Banner. 1 With Bosspole @ 220
Battlewagon (duh) with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota @ 130

Here comes mumma!
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
!zoom zoom!
10 Grots, Runt Herder @ 40
Just keeping the seats in the Battlewagon warm

Fast Attack
1 Deffcopta, TL Rokkits, Buzzsaw @ 70
1 Deffcopta, TL Rokkits, Buzzsaw @ 70

Heavy Support
Battlewagon with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota @ 130 3 Killa Kans, Grotzookas @ 135
3 Killa Kans, Grotzookas @ 135

KP: 15 (not so bad I suppose, all things considered.)
S8: 2 Twin Linked AP3, 4 normal AP4
S7: 10-30 AP4
S6: 12 small blasts AP5

S5: 36 Twin Linked AP5 + 6 normal AP5
S4: 6 AP 6
S3: 10 AP-
PowerKlaws: 6, plus another 6 DCCW
Stats: 8 vehicles, 2 jetbikes, 13 bikes, 6 walkers, 27 infantry.
Apart from the Lootas, the entire army is mounted or advancing.
Plan of Attack:
Koptas scout for a first turn charge on their A-T or transports. Mek rides with the Grots and the Nobs sidle up next to it. Wazdakka leads a flank charge with the other bikers and generally tries to shoot / charge rhinos / etc. 4 S8 shots should cause some pain. Apart from that, standard rules apply.

I am looking at this list and just wondering where my punch will lie. I don't see anything I would be happy throwing at the opponent. Maybe swapping the Kans and Koptas ....

List 2:
Wazdakka Gutzmek @ 180.
Big Mek, Kustom Force Field @ 85

5 Lootas @ 75
5 Lootas @ 75

Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135

Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135

Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (2 bikes +), Nob, PowerKlaw @ 110

Boys (18 +) Nob, PowerKlaw, Bosspole @ 160
Boys (19 +) Nob, PowerKlaw, Bosspole @ 160

Fast Attack

2 Deffcopta, TL Rokkits, 1 Buzzsaw @ 115
2 Deffcopta, TL Rokkits, 1 Buzzsaw @ 115

Heavy Support
Battlewagon with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota, Red Paint Job @ 135
Battlewagon with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota, Red Paint Job @ 135


Tuesday, August 10, 2010

QM3 ... and its done

So, the tourney is over.

Some batreps to come, some wont as I got too engrossed to be bothered taking photos!

I got 8th overall, taking out the "top Rocky player" spot and generally being a happy fester.

Tuesday, August 3, 2010

Arvus Lander Conversion

Recently saw on WGAU a guy asking about the 2 Arvus models and if they were any good.

So instead of replying there direct, I thought I would try drive some more traffic (and add searchability) with what I did.

I actually use is regularly in normal games (and tourneys) as a Counts-As Landraider.

It is almost exactly the right size. (about 10mm wider than a regular land raider)

Model quality was excellent overall. I was very happy with it.

I magnetised the weaponry on it for playability and WYSIWYG whingers.

Size sample:

Example of the end product:

I drilled 3 holes in the under-wing and in the chassis and glued magnets in there so the wings are removable.
I also magnetised the entire body (it splits in half for "wrecked" results).
I got Razorback turrets and popped a little 1.5mm magnet in the mounting and wing for the lascannnons and glued the Heavy bolters to the front cockpit window.

Overall, most people love it, and as its for my Pre-Heresy Sons of Horus, I can get away with the fluff too!