So, blame Stelek. Yes, you heard me, Stelek.
After reading (again and again, thanks also go to Kirby) how shizen Orks are, and how pox I am at playing marines, I have decided it is in the good of all that is holy that I go back to the green horde.
Time to look into ...
*god I can't beleive I am saying this*
...
...
Bikers.
This is the cause (from my early YTTH readings..)I know I did well @ QM3 with my list, and that was partially good Comp Scores, I had, not surprisingly, very large mobility issues. With the majority of my army at any given point moving through cover, the wily Difficult Terrain Roll Gods © were fsking with me in a major way... except when I NEEDED a 6 for my movement, then I consistantly got it... otherwise I averaged 3's, on 2 dice.
Anyway. Listy lists of doom:
HQ
Wazdakka Gutzmek @ 180.
Makes Biker Mobs Troops.
Big Mek, Kustom Force Field @ 85
Elites
5 Lootas @ 75
5 Lootas @ 75
Long range light A-T. I personally don't like Lootas, but if I am gunna not make friends doing a list, I might as well NOT MAKE FRIENDS :)
Nobz Squad (5 +) Painboy. All have: Cybork Body, Big Choppas. 1 with Waaagh Banner. 1 With Bosspole @ 220
Battlewagon (duh) with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota @ 130
Troops
Here comes mumma!
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
!zoom zoom!
10 Grots, Runt Herder @ 40
Just keeping the seats in the Battlewagon warm
1 Deffcopta, TL Rokkits, Buzzsaw @ 70
1 Deffcopta, TL Rokkits, Buzzsaw @ 70
Heavy Support
Battlewagon with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota @ 130 3 Killa Kans, Grotzookas @ 135
3 Killa Kans, Grotzookas @ 135
Overview:
KP: 15 (not so bad I suppose, all things considered.)
Shooting:
S8: 2 Twin Linked AP3, 4 normal AP4
S7: 10-30 AP4
S6: 12 small blasts AP5
S5: 36 Twin Linked AP5 + 6 normal AP5
S4: 6 AP 6
S3: 10 AP-
PowerKlaws: 6, plus another 6 DCCW
Stats: 8 vehicles, 2 jetbikes, 13 bikes, 6 walkers, 27 infantry.
Apart from the Lootas, the entire army is mounted or advancing.
Plan of Attack:
Koptas scout for a first turn charge on their A-T or transports. Mek rides with the Grots and the Nobs sidle up next to it. Wazdakka leads a flank charge with the other bikers and generally tries to shoot / charge rhinos / etc. 4 S8 shots should cause some pain. Apart from that, standard rules apply.
Issues:
I am looking at this list and just wondering where my punch will lie. I don't see anything I would be happy throwing at the opponent. Maybe swapping the Kans and Koptas ....
List 2:
HQ
Wazdakka Gutzmek @ 180.
Big Mek, Kustom Force Field @ 85
Elites
5 Lootas @ 75
5 Lootas @ 75
Troops
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (3 bikes +), Nob, PowerKlaw @ 135
Warbiker Squad (2 bikes +), Nob, PowerKlaw @ 110
Boys (18 +) Nob, PowerKlaw, Bosspole @ 160
Boys (19 +) Nob, PowerKlaw, Bosspole @ 160
Fast Attack
2 Deffcopta, TL Rokkits, 1 Buzzsaw @ 115
2 Deffcopta, TL Rokkits, 1 Buzzsaw @ 115
Heavy Support
Battlewagon with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota, Red Paint Job @ 135
Battlewagon with: Deffrolla, Red Paint Job, Armour Plates, Big Shoota, Red Paint Job @ 135
Kans seem out of place, prefer the second list to the first. Let me know when you want a playtest.
ReplyDeleteThe Kans are there to creep up on you unnoticed while you focus on everything thats "in your face" right now. They also do lots of high strength wounds to just annoy people, and draw away S6/7 fire from the sides of the BW's
ReplyDelete